Alchemy (Skill)

Craft (Creation)
Alchemy is the skill of crafting a variety of non-magical elixirs, grenades, gasses, and other materials that can be used in a variety of ways. Alchemy is a popular substitute for magic among the sages of Sidereus.

Prerequisite
Intellect 5+, Herbalism

Benefit
This skill may be purchased any number of times. The number of levels a charcter has in this skill is an indicator of that character's level of ability. In addition, for every level of Alchemy a character has, she gains 10 Item Creation Points per month to create alchemical items if she selects this Skill as her "Career".

A character with Alchemy may create poisons, elixirs and ingested materials, contact gels, weapon coatings, gasses, drugs, and a variety of other items. These items are created during Logistics and require a variety of component materials (that can be easily found in-game) to create, as well as the expenditure of in game money and other resources.

One level of Alchemy allows a character to mix an ingested substance such as a poison or elixir into food or drink without being detected. Two levels of Alchemy allow a character to apply oils and salves where they desire using a ten-second count, rather than the usual one minute count. Four levels or more of Alchemy allow a character to throw alchemical grenades as weapons, or affix them to arrows and bolts. Alchemical grenades are represented by larger beanbags or soft foam balls to differentiate them.

Alchemy cannot be used to determine if a creature was poisoned or if the creature had ingested a substance at some time or another. It can be used to identify alchemical substances, or to identify when a salve or oil has been used or if food had alchemical material mixed into it.

Article: Full rules for Alchemy, including commonly known recipes. ((Still under construction))