Ancestral Pact (Trait)

Type: Bloodline

In the brutal darkness of the Third Age there were many who sought to consort with the powers of Shadow to gain power and influence over their fellows. Your ancestors were some of those who chose this path. To this day those of your line are tied to the powers of Darkness, and though it gives you great power, you know that Evil is a fickle mistress.

Prerequisite : Must be chosen at 1st level.

Benefit : This Trait is considered always in effect and cannot be deactivated. An Ancestral Pact is a very serious think in the world of Sidereus. Your character's ancestors signed over their futures and the future of their family line in exchange for power. This decision will haunt your character for the rest of her days. If your character is of the darker persuasion, this Trait will serve as an excellent starting point in her pursuit of infernal power. If your character strives to aid the Light, they may find that the temptation to use Evil in the service of Good may be too strong to resist.

The Ancestral Pact Trait gives your character a few innate spell abilities. With this Trait your character can cast Cure Moderate Wounds and Death Armor upon herself once a day. Also, the Pact allows your character to cast the Spell Enervation, but only upon a helpless target. Finally, the Ancestral Pact Trait allows you to summon a lesser Demon to your service once per season for no cost, by informing the Plot Committee you wish to do so at least one day before you intend to, and then by engaging in at least ten minutes of uninterrupted roleplay once you have been provided with an appropriate Cast member.

In order to gain your Ancestral Pact abilities each event you must sacrifice a sapient, innocent creature to the dark entity your family is in thrall to. (The rules for this ritual will be provided to you at your first game). When you turn in your sacrifice tag to logistics you will be credited for the next event and be able to receive your Ancestral Pact abilities.

If you do not make a sacrifice at least once per season, you will be forced to face the consequences as the Ancestral Pact turns against you. This can manifest in a variety of ways, all of which are at the sole discretion of the Plot Committee.