Armor

Introduction
In Sidereus, a character's costume is more than just his or her clothing. Some types of costume can provide additional protection in the form of Armor.

Armor items are designated by a tag similar to a weapon tag, that details the amount of armor provided, how much of the character's armor allowance is used by the item, and any other special notes or rules about the item.

The protection an armor item provides to a character is calculated and provided through the use of Armor Points. Armor Points are similar to Hit Points in that they absorb damage, but they are different in that they represent damage that is prevented from harming the character, rather than wounds the character is taking.

There are ten locations on a character's body that will determine the effectiveness of any armor item. The more of these locations that an armor item covers, the more effective it will be in preventing damage to the target character While each armor item is evaluated separately, wearing a number of armor items will raise your total Armor Points and make your character more durable in combat.

Some armor items will be worth more Armor Points than they "count as" for the purpose of determining how much armor a character can wear in comparison to their Strength Ability Score. These armor items may be magical or be made of unique materials, but they are always highly sought after.

When your armor items are damaged enough for you to have lost all your Armor Points, the armor item is considered "breached" and one durability box will be checked. These durability boxes can be restored through the use of Skills or Magic, making sure your armor stays in usable condition.